Gameplay
Assignment 2: Walking Sim » Devlog
Pictures from playtesting:
- Playtest 1 feedback (Second Picture Above)
- Is that a rat? Enemy looks like food needs clarity- say eat the mouse not eat the rat
- Need more creatures to interact with
- There need to be game boundaries
- The field of play is very big, so there needs to be way to navigate and find the end goal
- Maybe include landmarks
- Enemies are too easy to avoid
- Have food run away it’s too easy to find
- Have food lead you towards objective
- Have smoke lead you towards objective
- Mesh collider instead of box collider for enemies
- Clear that things other than mice are food source
- Start on ground directly in front of first mouse
- Instead of time left indicate hunger
- Sound effects for eating
- Playtest 2 feedback
- Have player start facing other direction, to make it easier
- It’s so hard!
- How do I work the controls?
- I love the little creepy monsters
- It’s really nice that there is some wiggle room when the monsters touch you, it makes it more suspenseful to have close calls
- The forest/woods area can get confusing because there are no enemies/prey and can cause disorientation
- Some map marker would be nice because the entire map looks the same, i.e. a river, landmarks
- Enemies could be faster/more threatening
Get Assignment 2: Walking Sim
Assignment 2: Walking Sim
Status | Released |
Author | hasankhalid |
Genre | Adventure |
More posts
- PostmortemOct 20, 2021
- Design ProcessOct 20, 2021