Gameplay



Pictures from playtesting:

  •  Playtest 1 feedback (Second Picture Above)
    • Is that a rat? Enemy looks like food needs clarity- say eat the mouse not eat the rat
    • Need more creatures to interact with
    • There need to be game boundaries
    • The field of play is very big, so there needs to be way to navigate and find the end goal
    • Maybe include landmarks 
    • Enemies are too easy to avoid 
    • Have food run away it’s too easy to find
    • Have food lead you towards objective
    • Have smoke lead you towards objective
    • Mesh collider instead of box collider for enemies
    • Clear that things other than mice are food source
    • Start on ground directly in front of first mouse 
    • Instead of time left indicate hunger
    • Sound effects for eating 
  • Playtest 2 feedback
    • Have player start facing other direction, to make it easier
    • It’s so hard!
    • How do I work the controls?
    • I love the little creepy monsters
    • It’s really nice that there is some wiggle room when the monsters touch you, it makes it more suspenseful to have close calls 
    • The forest/woods area can get confusing because there are no enemies/prey and can cause disorientation
    • Some map marker would be nice because the entire map looks the same, i.e. a river, landmarks
    • Enemies could be faster/more threatening

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